Thursday, May 28, 2015

The core of innovation @MIX2015

The core of innovation @MIX2015

Joe and I have given our talk about innovation in mobile design conference MIX 2015 at Taiwan. The content has been updated with more latest E-commerce app design cases.
Published in: Design

Transcript

  • 1. INNOVATION YAHOO mobile + design THE CORE OF EMPATHY & EXPERIMENT
  • 2. Joe Hsia UX Designer Kaba Su UX Designer
  • 3. INNOVATION
  • 4. 存續 Business viability 可行 Technology feasibility 需求 User desirability innovation
  • 5. UXUser eXperience
  • 6. UCDUser Centric Design
  • 7. Optimization
  • 8. Incremental innovation
  • 9. the future is now?
  • 10. Radical Innovation
  • 11. Radical Innovation
  • 12. Radical Innovation
  • 13. Technology Change Meaning Change
  • 14. Radical Innovation
  • 15. 2345N1
  • 16. 0 2 3 4 5 N 1
  • 17. 0 1
  • 18. Empathy
  • 19. Experiment
  • 20. U USER & EMPATHY
  • 21. Meaningful innovation start with USERS
  • 22. Go out and be Curious
  • 23. Walk into their daily lives ,
  • 24. Visit their favorite spots
  • 25. Collect stories behind objects
  • 26. The role of internet in daily lives
  • 27. Immerse in the context
  • 28. From user data to insights
  • 29. Digest insights and form POV
  • 30. WHYs ?
  • 31. Digest insights and form POV Convenience Community Trust
  • 32. APP
  • 33. , Are meanings and empathy enough to help us move from 0 to 1 ?
  • 34. E EXPERIMENT
  • 35. 0 1
  • 36. 0 1
  • 37. 0 1
  • 38. 0 1
  • 39. design/build products people love
  • 40. What lean startup taught us… fail fast, often and smart,
  • 41. fail fast, often and smart, What lean startup taught us…
  • 42. What building products at Yahoo is fast, often and smart,learn
  • 43. how?
  • 44. empathy
  • 45. data
  • 46. empathy/data hypothesis
  • 47. brainstorming/ how might we
  • 48. ideation
  • 49. storyboarding
  • 50. prototyping
  • 51. iteration
  • 52. iteration empathy/data hypothesis
  • 53. empathy/data iteration hypothesis
  • 54. experimentempathy/data hypothesis
  • 55. good/great ideas aren’t enough
  • 56. execution
  • 57. S SPACE & CULTURE
  • 58. Magic happens when we work at the same SPACE
  • 59. The magic field designed for open, transparent and fast communication
  • 60. Make it tangible: what you see is what you get
  • 61. Find your collaboration tool: ideas can’t wait
  • 62. Creative Abrasion Creative Agility Creative Resolution Linda Hill: How to manage for collective creativity
  • 63. Innovation leaders understand that their role as leaders is to set the stage, not perform on it Linda Hill: How to manage for collective creativity
  • 64. REPEAT R
  • 65. U S E R
  • 66. RS EINNOVATION U SE
  • 67. RS EINNOVATION SPACE & CULTURE USER EXPERIMENT REPEAT
  • 68. At Yahoo, innovation is a REPEAT of “starting and staying with USERS”, “giving the team the SPACE to be inspired and ideate”, and “EXPERIMENT over and over again.”
  • 69. Innovation is like exploring the sea
  • 70. yahoomode.tumblr.com